PDFsharp & MigraDoc Foundation

PDFsharp - A .NET library for processing PDF & MigraDoc Foundation - Creating documents on the fly
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PostPosted: Sat Mar 06, 2021 9:05 am 

Joined: Sat Mar 06, 2021 8:36 am
Posts: 2

My program developed in C #, using the unity platform, generates an document in pdf and saves it.
The executable for windows works perfectly. The executable for MAC OS X doesn't work.
It is a simple code. I don't know if it's a file permission problem, or is there something special to do for Mac OS.
thanks for your help.

1. Error:
NullReferenceException: Object reference not set to an instance of an object
at PdfSharp.Pdf.PdfPage.Initialize () [0x00000] in <filename unknown>:0
at PdfSharp.Pdf.PdfPage..ctor () [0x00000] in <filename unknown>:0
at PdfSharp.Pdf.PdfPages.Add () [0x00000] in <filename unknown>:0
at PdfSharp.Pdf.PdfDocument.AddPage () [0x00000] in <filename unknown>:0
at PdfSharp.Drawing.XGraphics.CreateMeasureContext (XSize size, XGraphicsUnit pageUnit, XPageDirection pageDirection) [0x00000] in <filename unknown>:0
at MigraDoc.Rendering.DocumentRenderer.PrepareDocument () [0x00000] in <filename unknown>:0
at MigraDoc.Rendering.PdfDocumentRenderer.PrepareDocumentRenderer (Boolean prepareCompletely) [0x00000] in <filename unknown>:0
at MigraDoc.Rendering.PdfDocumentRenderer.PrepareRenderPages () [0x00000] in <filename unknown>:0
at MigraDoc.Rendering.PdfDocumentRenderer.RenderDocument () [0x00000] in <filename unknown>:0
at Pdf.CrearHistorial (System.Data.DataTable tablaFormato) [0x00000] in <filename unknown>:0
at GestorPapiro.Imprimir () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)

(Filename: Line: -1)

2. Code:

public void CrearHistorial(DataTable tablaFormato)
// Create a MigraDoc document
Papiro _papiro = GameObject.Find("MenuInicio2").GetComponent<Papiro>();
Document document = _papiro.CreateHistorial(tablaFormato);

//string ddl = MigraDoc.DocumentObjectModel.IO.DdlWriter.WriteToString(document);
MigraDoc.DocumentObjectModel.IO.DdlWriter.WriteToFile(document, "MigraDoc.mdddl");

PdfDocumentRenderer renderer = new PdfDocumentRenderer(true, PdfFontEmbedding.Always);

renderer.Document = document;


// Save the document...
//string filename = "Historial.pdf";
string filename = Application.dataPath + "/Historial.pdf";
// ...and start a viewer.

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PostPosted: Mon Mar 15, 2021 12:47 pm 

Joined: Sat Mar 06, 2021 8:36 am
Posts: 2
I found out that the error appears in the call " renderer.RenderDocument() ".
Any ideas?

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PostPosted: Wed Jun 23, 2021 5:56 am 

Joined: Sat Jan 09, 2021 7:09 am
Posts: 18
I believed the internal workings of that method calls Win32 APIs which are probably never going to work on a Mac.

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PostPosted: Wed Jun 23, 2021 10:24 am 
PDFsharp Expert
User avatar

Joined: Sat Mar 14, 2015 10:15 am
Posts: 748
Location: CCAA
rsoeung wrote:
I believed the internal workings of that method calls Win32 APIs which are probably never going to work on a Mac.
There is no ETA for a PDFsharp version that works with .NET Core or .NET 5. The current internal build still has many limitations, but support for Linux and Mac will come one day.

Best regards
(Freelance Software Developer with several years of MigraDoc/PDFsharp experience)

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