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PDF sharp with Microsoft XNA game studio?
https://forum.pdfsharp.net/viewtopic.php?f=2&t=1751
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Author:  blooop [ Tue Aug 23, 2011 5:22 pm ]
Post subject:  PDF sharp with Microsoft XNA game studio?

I have got the Preview example running using GDI+. I have no experience with winforms etc and have always done my projects in XNA game studio (which is just a graphics and input library). I have tried to get the example running in an C# XNA project but don't really know how to get it to run;

Preview example:

static void Main()
{
Renderer renderer = new Renderer();
PreviewForm form = new PreviewForm();
form.RenderEvent = new PagePreview.RenderEvent(renderer.Render);
Application.Run(form);
}

I would like it to run in the XNA GraphicsDevice Class

public Game1()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Draw(GameTime gameTime)
{

base.Draw(gameTime);
}

Thanks

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